surfaceflinger: pass RenderEngine into BufferLayerConsumer
Add RenderEngine::isCurrent to replace BufferLayerConsumer::checkAndUpdateEglStateLocked. Remove a duplicated check in updateAndReleaseLocked. Use RenderEngine::checkErrors. Test: SurfaceFlinger_test Change-Id: I6b97534a41a855d101965b498cb1afa72404227e
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