DO NOT MERGE: InputDispatcher: Consider ownerPid in FLAG_OBSCURED calculations
Now that we are receiving an InputWindowHandle for each buffered surface we need to take care not to introduce any behavior changes: 1. Previously a SurfaceView on top of a main app window would not obscure that application for Input purposes (since it was unknown to InputDispatcher). We preserve this semantic by not considering windows from the same ownerPid as occluding eachother. 2. However previously, windows WITH input channels from the same process would generate FLAG_OCCLUDED so we also preserve this semantic by only implementing the new semantic from 1 when channel is null. Bug: 152064592 Test: ObscuredInputTests Change-Id: If45acfd8b63c5ebd68bc219bc0fb6ee1c34650cd
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