Change the position of addAndGetFrameTimestamps when queueBuffer
BufferQueueProducer's addAndGetFrameTimestamps() call Layer to add a new time record. When SurfaceFlinger latch buffer, it will fill related information into the new record. Nevertheless, queueBuffer call onFrameAvailable() before addAndGetFrameTimestamps(). SurfaceFlinger main thread may latch buffer before this thread add a new time record. Then it cause that main thread can not fill related information into the record. Therefore addAndGetFrameTimestamps() should be called before call onFrameAvailable(). Bug: 146193345 Test: run cts-on-gsi -m CtsDeqpTestCases -t dEQP-EGL.functional.get_frame_timestamps#rgba8888_depth_stencil Change-Id: Ie54480b7f8626d4cfa7f9a131f3e4fdcf211915d (cherry picked from commit 544c5227)
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