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Commit 9abe1ebc authored by Daniel Lam's avatar Daniel Lam
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Fixed disconnect bug in SurfaceTexture

BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released.  Additionally
fixed similar bug with setBufferCount.  Tests were added
to stress the disconnect mechanism.

Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
parent 0e1080f8
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