Add DisplaySurface abstraction
DisplayDevice now has a DisplaySurface instead of using FramebufferSurface directly. FramebufferSurface implements DisplaySurface, and so does the new VirtualDisplaySurface class. DisplayDevice now always has a surface, not just for virtual displays. In this change VirtualDisplaySurface is just a stub; buffers still go directly from GLES to the final consumer. Bug: 8384764 Change-Id: I57cb668edbc6c37bfebda90b9222d435bf589f37
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