[Lut shader] Fix the issue if using HLG/PQ transfer function.
- the input shader for HLG and PQ is not normalized to [0, 1.0], we need to fix this so that luts values can be applied Bug: 329472856 Test: android.view.surfacecontrol.cts.SurfaceControlTest Flag: EXEMPT no flag needed Change-Id: I7630f0b896bd4ff4c4c4585428269c2af3c1a457
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