DO NOT MERGE Disable filtering for BufferLayers which are not scaled
Previously, linear filtering was applied based on the window scaling mode only. If the buffer size matches the layer size (after applying any transforms), point filtering can/should be used instead. This affects cases where overlays are composited with GL, because it relied on sampling the exact center of texels, to not get any contribution of neighboring texels in the filter result. This is not guaranteed, due to numerical imprecision in texture coordinate interpolation, perspective correction, sub-texel accuracy, and/or other precision losses which GL implementations may incur. BufferStateLayers already had the logic for checking whether the buffer is actually scaled, to fix a similar case. This change moves it to the BufferLayer base class, with a shortcut for the NATIVE_WINDOW_SCALING_MODE_FREEZE case. Bug: b/182584062 Test: android.uirendering.cts.testclasses.SurfaceViewTests#testMovingWhiteSurfaceView Change-Id: I3e765b8aef23dce6346cf2c64a8e36a28baebd9f
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