renderengine: avoid divide-by-zero in shaders
We have max(1e-6, color.y) to make sure the divisor is non-zero. But when mediump means half-precision floats, 1e-6 is smaller than the minimum positive normal number. The line might have no effect at all. This is noticed when looking into the referenced bug. Bug: 116864006 Test: manual Change-Id: Ic39209e19ceeba6f51688dc9549746bf0f6a98e1 Merged-In: Ic39209e19ceeba6f51688dc9549746bf0f6a98e1
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