[RenderEngine] Use highp in shader.
Previously, OETF for PQ transfer function didn't have highp which caused precesion problem, resulting in noise when hardware composer is in BT2100_PQ color mode. This patch makes sure we use highp when applying PQ transfer function. BUG: 73825729 Test: Build, flash, boot and watch Youtube HDR. Change-Id: I898e58c641cb9cb678a25d2992695f675b157f9b
Loading
Please register or sign in to comment