debug.egl.finish can be used to force a glFinish() when eglSwapBuffers() is called
this debug property is evaludated at eglInitialize() time. Change-Id: Ie439e4aac87f7fdc6ab2add86183d6d042f3ee8b
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this debug property is evaludated at eglInitialize() time. Change-Id: Ie439e4aac87f7fdc6ab2add86183d6d042f3ee8b