Fix the issue that renderEngine bails out too early.
- Remove the check about empty layer, because bailing out too early will cause dirty buffers to be re-used before they get cleared. - Test locally but hold off adding corresponding test until ANGLE side fixes the issue of clearing a new created buffer. Bug: 233052879 Test: librenderengine_test, and test locally with new test case Change-Id: Ie1a04b1ce6b691f99555f60d680846c8ab4f1f97
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