Forward input windows from SurfaceFlinger to InputDispatcher.
We re-use values from visible region computation to fill in the frames, ensuring input always reflects the most recent state of the scene. Test: Extensive manual testing. Existing tests pass. Bug: 80101428 Bug: 113136004 Bug: 111440400 Change-Id: I9908a1bd6cba6abf16f2f6a43b6fe63f07a124a6
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