fix SF buffer cropping
When a buffer had a crop (meaning its content is scaled to the window size) and a window crop was defined, the resulting crop couldn't be expressed properly because h/w composer's API was limited to integers, since this is fixed in h/w composer 1.3, we take adventage of this to make sure we get the correct crop. this bug could result in the buffer being scaled by an incorrect ratio and be slightly offset; moreover, it would produce different results from the GL code path, which is always correct. Change-Id: I8e20e00b6e26177d14f4ab4d2cd581e26c818892
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