SF: fix SurfaceFlinger freeze
When BufferQueueLayer errors in onFrameAvailable and onFrameReplaced, it infinitely loops. This patch adds a break when we get into the bad state. Bug: 147476322 Test: verified by vendor that this fixes their bug and SurfaceFlinger_test Change-Id: Ida063470edc7e688d106ec9fbac3c81bc5e00189
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