Updated SkiaGLRenderEngine to no longer adjust stretch bounds
Because the stretch region for surfaces is now calculated within HWUI as part of the transformation matrix, remove the position logic to adjust the drawing bounds for a surface with stretch applied to it. Also disabled the stretch shader within render engine as the approximate stretch from the matrix transformation provides reasonable results. For consistency update the shader within SkiaGLRenderEngine to match easing changes from cubic to linear. Bug: 179047472 Test: manual Change-Id: I66170ba4e3168186b3d3e4e27ef6a26b4637bc18
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