Fix tone shift issue when switching between GPU and DPU composition.
- This fixes the issue that extended layer gets crushed in Adaptive mode. - When playing with extended HDR api in Adaptive mode, dim in gamma space and convert transfer to gamma22 to get a `OETF_gamma22(EOTF_sRGB(color))` SkRuntimeEffect. Bug: 267530123 Test: play extended HDR on SilkFx and toggle between GPU/DPU composition. Change-Id: I029c86ea98969d736a72b9099d8e457006d9db38
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