Properly recover vr_wm from surface vr_flinger crashes.
This is addressing a number of issues: 1) surface_flinger_view_ was incorrectly reset on de-allocation, which renders vr_wm incapable of seeing new frames after a crash. 2) dvrGraphicsWaitNextFrame will return -1 if vr_flinger crashes, which means our graphics context is no longer valid. We need to de-allocate resources and wait for SF to reconnect. 3) Displays needed be be de-allocated on SF detach because they will return incorrect fences on SF re-connect. 4) display_client_ needs to be allocated on demand instead of at initialization time because vr_flinger crash invalidates it. Bug: 36589793 Test: Crash vr_flinger, observe vr_wm working after SF restarts. Change-Id: I72a79690ee5224e3326c7c571ae4e23797103e6d
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