Avoid a potential race condition on mDisplays
The race could occur when transitioning in/out of VR flinger mode. It is now avoided by ensuring that the primary |DisplayDevice| is always created once |mStateLock| is released, and ensuring that all accesses to the primary |DisplayDevice| are guarded by |mStateLock|. Bug: 36194616 Test: Normal behavior is unchanged. Explicitly testing the race condition required instrumenting code with sleep statements. Change-Id: I1f8fcf23982c311d47267beca8127b6c29562ce5
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