Adding an image cache to be behind drawLayers.
This is intended to replace the shadow GLImage array in BufferQueueLayer, since I think this is simpler, and I don't fully trust BufferLayerConsumer's locking model so that we could safely hold a unique_ptr<GLImage> there while passing a pointer to RenderEngine::drawLayers. Also, putting RenderEngine behind a binderizable interface is a bit of a stretch goal for profiling, so EGLImage operations will need to be behind the interface. Bug: 118461793 Change-Id: Ibde79abd722ecb48ddf1288bc27008e07e1dc0c4 Test: librenderengine_test
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