Don't leak flattened buffers from cached sets.
unbindExternalTextureBuffer needs to be called when a CachedSet is destroyed. Otherwise GPU textures are leaked. This is implemented as a Texture RAII instead of modifying CachedSet's destructor directly, because that's closer to the long-term buffer lifecycle solution for RenderEngine. Bug: 182415252 Test: observe dumpsys SurfaceFlinger while playing youtube video Change-Id: Ib2d0a497621c121021189827cdc64b11ce9ef458
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