Clean-up egl image preallocation
Allocate EGL images in onFrameAvailable, instead of a custom onBuffersAllocated callback. This way we reduce traffic over binder while still performing GL work ahead of time in queueBuffer(). Bug: 130567928 Test: systrace Change-Id: I4070e9ddbd379dac3d809d0e7edb2855fc8b7a80
Loading
Please register or sign in to comment