SF: Cleanup layer construction
Introduce a LayerCreationArg parameter object, and modify all layer types to use it rather than having the same set of four arguments. Along the way simplify all constructors by moving to C++11 style default values defined in the header, and ensure the destructor is defined in the implementation file (as a default for most layer types, as only BufferLayer needs a non-default destructor). Using a uniform parameter object reduces the amount of work needed to maintain the upcoming factory interface. Test: Works on marlin. Test: atest libsurfaceflinger_unittest Change-Id: Ic09291fd3213ff980bfc600166bf798ba09daa32
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