SurfaceFlinger: Validate layers before casting.
Reinterpret casting random IBinder = no-fun. I first attempted to use inheritance of "getInterfaceDescriptor" in Layer::Handle but departing from "standard-layout" (e.g. using virtual methods) means that downcasting with static/reinterpret_cast is no longer valid. Instead I opted for the pattern the system-server uses of maintaing a map. Bug: 129768960 Test: InvalidHandles_test.cpp Change-Id: Ica8d08a2daf5e80d187e818adbff0c7901db69f7
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