Ensure that blurRegions take into account the buffers rotation.
Some tranformations are applied to content rendered into a buffer that are unknown to the UI (e.g. Android View) that drew it. That is the case for blurRegions so we must provide a matrix that translates the contents of the blurRegion into the same coordinate space used by the other geometry in RenderEngine's LayerSettings. Bug: 185228719 Test: atest librenderengine_test and SilkFX demo Change-Id: I4e3144bac678ffff2f29f3270d589e9f3fe94634
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