Move image creation out of latchBuffer().
GLImage creation isn't necessary until an external texture needs to be bound. This also removes the BufferLayerConsumer::Image class, as it's not really necessary now that image creation is deferred until the external texture needs to be bound. Bug: 116277151 Change-Id: Id9420941e9cf7df11233b427c7a98a947f9738d8 Test: SurfaceFlinger_test, libsurfaceflinger_unittest, go/wm-smoke
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