Propagate frame rate correctly to child layers
If a child layer has a valid frame rate, and its parent does not have a valid frame rate, we need to override the parent's frame rate to no vote. If the parent has a valid vote, including no vote, children would inherit this vote if it has no valid vote. When we were updating the hierarchy, we incorrectly propagated novote due to a child having a novote to all its siblings in the tree. Fix this by tracking inherited frame rate separately. Bug: 304208511 Test: presubmit Change-Id: I873e75d678fba8c8217a1887f48726d1e4828049
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