Use correct state when calling getZ
When calling traverseInZOrder, there's a call to getZ. Currently the code uses the drawingState but that's incorrect since sometimes we traverse the currentState. Changed the getZ function so it uses the correct state. Bug: 143200062 Test: Builds and runs Change-Id: Ifcd9bafbf0906b4f6f8f68f7d20d1a1025cef449
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