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Commit 2eaefe19 authored by Mathias Agopian's avatar Mathias Agopian
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Simplify handling of opaque layers in shader generation

just ensure the alpha value is 1.0 in the opaque case
when reading the color from the texture or the
global color.

Bug: 8679321

Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
parent 6db4ff62
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