vrwm: Add support for multiple independent displays
This doesn't change much, just splits ShellView and shuffles code around. Display-related things go into DisplayView - everything related to processing and drawing buffers, hit detection, visibility. ShellView retains overall state management, touchpad, controller and is the initial recipient of all incoming frames The composer library is modified to accept and pass multiple displays Bug: 35996499 Test: Works for the existing single-display output Change-Id: Ied5061b4dad9e7d68bb187bf86c3d0f2f3b7a55e
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