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Commit 28ef8d79 authored by Jamie Gennis's avatar Jamie Gennis
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EGL: add GPU frame completion tracing

This change adds a debug option to EGL to use an EGLSyncKHR each frame to
determine when the GPU finishes rendering the frame.

Change-Id: I09ce071db904b44f07ca814c586c291c8b59385a
parent 8cce8a9a
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