Reject duplicate layer stacks in SF
Different displays could try to assign the same layer stack ID, causing potential race conditions when releasing fences. Fixes: b/370358572 Test: atest SurfaceFlinger_test, atest MultiDisplayTest Flag: com.android.graphics.surfaceflinger.flags.reject_dupe_layerstacks Change-Id: I2e59daa184d888a1804d8250ba6ce5037542a7d1
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