InputDispatcher: Use correct coordinate space when synthesizing down
Input targets for synthesized down events were not created using the same pipeline as normal dispatching. Due to this, things like window and display transforms were not being applied to the events. This means the ACTION_DOWN event did not have the correct coordinates in many cases. Here, we fix that by attempting to use the same pipeline as normal dispatching for creating the input target. When it's not possible to do due to there being no window (e.g. for global monitors), we fall back to creating the target ourselves. Bug: 287908447 Test: atest inputflinger_tests Change-Id: I6987619c91e458249aa7c7be884566e4b21363c4
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