Use renderengine::drawLayers api everywhere.
There's some dead code left after this change, which I'll circle around to removing in the future. Bug: 118461793 Bug: 123496360 Change-Id: Ic631b0c452f67b353adaa63896e8cd080e391647 Test: librenderengine_test Test: SurfaceFlinger_test Test: libsurfaceflinger_unittest Test: notch hide Test: screen rotations Test: photos Test: adb screencap Test: adb screenrecord Test: simulate virtual displays (incl. secure overlays) Test: go/wm-smoke with gpu composition forced
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