Remove unused code
* Remove BufferLayer::bindTextureImage * Remove RenderEngine::bindExternalTextureBuffer. In particular, this function was legacy back from 2012 around when SurfaceTexture was forked into SurfaceFlinger. By now there's been some architectural changes, including Treble enforcement of a process boundary between SF and HWC, meaning that the "implicit synchronization" no longer really makes sense to enforce. Bug: 168553972 Test: builds Test: Cuttlefish boots, can interact without visual artifacts. Change-Id: I259160ccc6cc02fe3ac0d9b5edc4c1c72d3d582f
Loading
Please register or sign in to comment