blast: update hasDrawingBuffer to hasFrameUpdate
hasFrameUpdate is a more accurate name than hasDrawingBuffer. Also keep track of when the current state has been modified and only return true for BufferStateLayer::hasFrameUpdate when the state has been modified and the buffer is not null. Test: Transaction_test Bug: 80477568 Change-Id: Icec6cf62490799988bd967914986bf92a07ce726
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