Fix reading NULL Surfaces from Parcels
Writing a NULL Surface was being read as a non-NULL Surface with NULL mGraphicBufferProducer. Before the SurfaceTextureClient -> Surface refactoring, you'd get a NULL Surface, and some code relies on that. Bug: 8291161 Change-Id: I477bfe8882693e53a5f604a3d2c9e3cfe24473b4
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