codec2: clean up old block pools
CCodecBufferChannel may create many block pools from a single component, but only the most recently created block pool is actually used. When creating a new pool, if there was a previous block pool, make sure it gets cleaned up, so that the component doesn't end up accumulating block pools until it is reset or released. Bug: 176949973 Test: DecodeAccuracyTest + AdaptivePlaybackTest Change-Id: I0d31c81692687f04bdd9617d508d57448dff1d8d (cherry picked from commit c162e2b5c76ac465e927c582bc3efe6177841c36)
Loading
Please register or sign in to comment