Do not write into EglSurfaceTexture after creation
... beacuse it prevents other clients from connecting. Instead, render/compress black image into output buffers directly if the input surface texture doesn't have any buffer yet. Bug: 301023410 Test: OpenCamera Test: atest virtual_camera_tests Change-Id: I289ff00b590c9bc18052ae0cc15a9d7320b8f033
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