Camera3: add dynamic buffer count water mark support
The dynamic buffer count water mark starts from zero, and grows when the max of hand-out buffer counts grow, until reach to the max allowed total buffer count. For the case where the clients almost always uses less number of buffers than the max allowed total buffer count, the dynamic buffer count water mark will remain low, and the memory footprint will be smaller. Change-Id: I305f40232f4740d3e9bedf14ee9b76a81e29e244
Loading
Please register or sign in to comment