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Commit 7baca063 authored by Biswarup Pal's avatar Biswarup Pal
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Don't rely on GLConsumer frame number in virtual camera

Sometimes the GLConsumer frame number is not set correctly
(depending on how one writes into the Surface) causing the virtual
camera render thread to get stuck. This change maintains an atomic
bool within the virtual camera service itself to check if the
first frame has been drawn.

Test: VdmHost + VdmClient
Test: CtsVirtualDevicesCameraTestCases
Bug: 381074653
Flag: EXEMPT minor bugfix
Change-Id: If108f4d8da4f52c9bea550d27f34c927d7622737
parent 2f9ad130
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