Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Skip to content
Commit 2aa27baa authored by Tarun Karra's avatar Tarun Karra
Browse files

msm: kgsl: Map full GPU address range and access shader memory as an offset



On older GPU's GPU SMMU registers were physically located between GPU
registers and GPU shader memory, so we had to map these 2 physical regions
seperately in driver. On newer GPU's this is not a limitation anymore
so map full GPU address range and access shader memory as an offset
when required.

Change-Id: I3b17595e631a1f4fa2d913214ebc3911f4d2e3d9
Signed-off-by: default avatarTarun Karra <tkarra@codeaurora.org>
parent acdce027
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment