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Commit ea4f76ae authored by Ilpo Järvinen's avatar Ilpo Järvinen Committed by David S. Miller
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[TCP]: Two fixes to new sacktag code



1) Skip condition used to be wrong way around which made SACK
processing very broken, missed many blocks because of that.

2) Use highest_sack advancement only if some skbs are already
sacked because otherwise tcp_write_queue_next may move things
too far (occurs mainly with GSO). The other similar advancement
is not problem because highest_sack was previosly put to point
a sacked skb.

These problems were located because of problem report from Matt
Mathis <mathis@psc.edu>.

Signed-off-by: default avatarIlpo Järvinen <ilpo.jarvinen@helsinki.fi>
Signed-off-by: default avatarHerbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
parent df1b86c5
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+2 −2
Original line number Diff line number Diff line
@@ -1384,7 +1384,7 @@ static struct sk_buff *tcp_sacktag_skip(struct sk_buff *skb, struct sock *sk,
		if (skb == tcp_send_head(sk))
			break;

		if (before(TCP_SKB_CB(skb)->end_seq, skip_to_seq))
		if (!before(TCP_SKB_CB(skb)->end_seq, skip_to_seq))
			break;
	}
	return skb;
@@ -1575,7 +1575,7 @@ tcp_sacktag_write_queue(struct sock *sk, struct sk_buff *ack_skb, u32 prior_snd_
			continue;
		}

		if (!before(start_seq, tcp_highest_sack_seq(tp))) {
		if (tp->sacked_out && !before(start_seq, tcp_highest_sack_seq(tp))) {
			skb = tcp_write_queue_next(sk, tp->highest_sack);
			fack_count = tp->fackets_out;
		}