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Commit 47842649 authored by Jesse Barnes's avatar Jesse Barnes Committed by Daniel Vetter
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drm/i915: properly mask and or watermark values for sprites



Now that we're using the sprite WM fields, we need to take care not to
clobber them in the main update_wm functions.  While we're at it, make
sure we mask out the old sprite wm value before or'ing in the new one
when the sprite wm is updated.

Signed-off-by: default avatarJesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: default avatarKeith Packard <keithp@keithp.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent c6a32fcb
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