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The "kgsl_3d0_shader_mem" resource is only used for a3xx snapshot, yet we check for it and print a message on every single target. Luckily we were already mapping the object on demand in the snapshot code so it is easy enough to move the resource check there as well (and use one of the fancy new devm_ functions to boot). While we are kicking around in there, we don't need a special regread function for shadermem because memcpy_fromio does the same task in a better way. Removing the regread gives us the chance to tighten the adreno_regread code to our benefit as well. Change-Id: Ic0dedbadd93d4f96528e9e75a1325c37a5b0ea90 Signed-off-by:Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by:
Harshdeep Dhatt <hdhatt@codeaurora.org>