Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Skip to content
Commit b1d51b44 authored by Lucas Stach's avatar Lucas Stach Committed by Stephen Boyd
Browse files

clk: imx6: fix i.MX6DL clock tree to reflect reality



The current clock tree only implements the minimal set of differences
between the i.MX6Q and the i.MX6DL, but that doesn't really reflect
reality.

Apply the following fixes to match the RM:
- DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by
  GPU3D_CORE
- GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF
- GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF

Cc: stable@vger.kernel.org
Signed-off-by: default avatarLucas Stach <l.stach@pengutronix.de>
Acked-by: default avatarShawn Guo <shawnguo@kernel.org>
Signed-off-by: default avatarStephen Boyd <sboyd@codeaurora.org>
parent 377d6479
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment