msm: kgsl: Use a bitmap allocator for global addressing
To prepare to allow global buffers to allocate a semi-random GPU address
move from a sequential allocator to a bitmap based one.
Change-Id: Ic0dedbadba36c4c7b7839528103997724eac7d6d
Signed-off-by:
Jordan Crouse <jcrouse@codeaurora.org>
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