Loading minui/graphics.c +10 −2 Original line number Diff line number Diff line Loading @@ -57,6 +57,7 @@ static GGLSurface gr_font_texture; static GGLSurface gr_framebuffer[2]; static GGLSurface gr_mem_surface; static unsigned gr_active_fb = 0; static unsigned double_buffering = 0; static int gr_fb_fd = -1; static int gr_vt_fd = -1; Loading Loading @@ -139,6 +140,12 @@ static int get_framebuffer(GGLSurface *fb) fb++; /* check if we can use double buffering */ if (vi.yres * fi.line_length * 2 > fi.smem_len) return fd; double_buffering = 1; fb->version = sizeof(*fb); fb->width = vi.xres; fb->height = vi.yres; Loading @@ -161,7 +168,7 @@ static void get_memory_surface(GGLSurface* ms) { static void set_active_framebuffer(unsigned n) { if (n > 1) return; if (n > 1 || !double_buffering) return; vi.yres_virtual = vi.yres * PIXEL_SIZE; vi.yoffset = n * vi.yres; vi.bits_per_pixel = PIXEL_SIZE * 8; Loading @@ -175,6 +182,7 @@ void gr_flip(void) GGLContext *gl = gr_context; /* swap front and back buffers */ if (double_buffering) gr_active_fb = (gr_active_fb + 1) & 1; /* copy data from the in-memory surface to the buffer we're about Loading Loading
minui/graphics.c +10 −2 Original line number Diff line number Diff line Loading @@ -57,6 +57,7 @@ static GGLSurface gr_font_texture; static GGLSurface gr_framebuffer[2]; static GGLSurface gr_mem_surface; static unsigned gr_active_fb = 0; static unsigned double_buffering = 0; static int gr_fb_fd = -1; static int gr_vt_fd = -1; Loading Loading @@ -139,6 +140,12 @@ static int get_framebuffer(GGLSurface *fb) fb++; /* check if we can use double buffering */ if (vi.yres * fi.line_length * 2 > fi.smem_len) return fd; double_buffering = 1; fb->version = sizeof(*fb); fb->width = vi.xres; fb->height = vi.yres; Loading @@ -161,7 +168,7 @@ static void get_memory_surface(GGLSurface* ms) { static void set_active_framebuffer(unsigned n) { if (n > 1) return; if (n > 1 || !double_buffering) return; vi.yres_virtual = vi.yres * PIXEL_SIZE; vi.yoffset = n * vi.yres; vi.bits_per_pixel = PIXEL_SIZE * 8; Loading @@ -175,6 +182,7 @@ void gr_flip(void) GGLContext *gl = gr_context; /* swap front and back buffers */ if (double_buffering) gr_active_fb = (gr_active_fb + 1) & 1; /* copy data from the in-memory surface to the buffer we're about Loading