Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 8f7547ed authored by Tao Bao's avatar Tao Bao
Browse files

screen_ui: Allow setting screen margin space.

For round screen or screens with rounded corners, we don't want to show
texts within the margin which could otherwise be invisible.

Move the density computation to ScreenRecoveryUI ctor so that the value
can be used earlier.

Note that this is similar to the existing stuff in wear UI (outer_width,
outer_height). This CL gets ScreenRecoveryUI and WearRecoveryUI one-step
closer.

Bug: 62732748
Test: Setting and not setting margin_{width,height}_ on angler. Check the
      recovery texts (recovery menu as well as 'View recovery logs').
Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151
(cherry picked from commit 87f46508)
parent 336cbce2
Loading
Loading
Loading
Loading
+68 −68
Original line number Diff line number Diff line
@@ -43,8 +43,6 @@
#include "screen_ui.h"
#include "ui.h"

#define TEXT_INDENT     4

// Return the current time as a double (including fractions of a second).
static double now() {
    struct timeval tv;
@@ -53,7 +51,8 @@ static double now() {
}

ScreenRecoveryUI::ScreenRecoveryUI()
    : currentIcon(NONE),
    : density_(static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f),
      currentIcon(NONE),
      progressBarType(EMPTY),
      progressScopeStart(0),
      progressScopeSize(0),
@@ -79,6 +78,8 @@ ScreenRecoveryUI::ScreenRecoveryUI()
      animation_fps(30),  // TODO: there's currently no way to infer this.
      stage(-1),
      max_stage(-1),
      margin_width_(0),
      margin_height_(0),
      updateMutex(PTHREAD_MUTEX_INITIALIZER) {}

GRSurface* ScreenRecoveryUI::GetCurrentFrame() {
@@ -278,30 +279,34 @@ static const char* LONG_PRESS_HELP[] = {
    NULL
};

// Redraw everything on the screen.  Does not flip pages.
// Should only be called with updateMutex locked.
// Redraws everything on the screen. Does not flip pages. Should only be called with updateMutex
// locked.
void ScreenRecoveryUI::draw_screen_locked() {
  if (!show_text) {
    draw_background_locked();
    draw_foreground_locked();
    } else {
    return;
  }

  gr_color(0, 0, 0, 255);
  gr_clear();

        int y = 0;
  static constexpr int TEXT_INDENT = 4;
  int x = TEXT_INDENT + margin_width_;
  int y = margin_height_;
  if (show_menu) {
    std::string recovery_fingerprint =
        android::base::GetProperty("ro.bootimage.build.fingerprint", "");

    SetColor(INFO);
            DrawTextLine(TEXT_INDENT, &y, "Android Recovery", true);
            for (auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
                DrawTextLine(TEXT_INDENT, &y, chunk.c_str(), false);
    DrawTextLine(x, &y, "Android Recovery", true);
    for (const auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
      DrawTextLine(x, &y, chunk.c_str(), false);
    }
            DrawTextLines(TEXT_INDENT, &y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
    DrawTextLines(x, &y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);

    SetColor(HEADER);
            DrawTextLines(TEXT_INDENT, &y, menu_headers_);
    DrawTextLines(x, &y, menu_headers_);

    SetColor(MENU);
    DrawHorizontalRule(&y);
@@ -323,21 +328,18 @@ void ScreenRecoveryUI::draw_screen_locked() {
    DrawHorizontalRule(&y);
  }

        // display from the bottom up, until we hit the top of the
        // screen, the bottom of the menu, or we've displayed the
        // entire text buffer.
  // Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or
  // we've displayed the entire text buffer.
  SetColor(LOG);
  int row = (text_top_ + text_rows_ - 1) % text_rows_;
  size_t count = 0;
        for (int ty = gr_fb_height() - char_height_;
             ty >= y && count < text_rows_;
             ty -= char_height_, ++count) {
  for (int ty = gr_fb_height() - margin_height_ - char_height_;
       ty >= y && count < text_rows_; ty -= char_height_, ++count) {
    gr_text(gr_sys_font(), 0, ty, text_[row], false);
    --row;
    if (row < 0) row = text_rows_ - 1;
  }
}
}

// Redraw everything on the screen and flip the screen (make it visible).
// Should only be called with updateMutex locked.
@@ -451,8 +453,8 @@ bool ScreenRecoveryUI::InitTextParams() {
  }

  gr_font_size(gr_sys_font(), &char_width_, &char_height_);
    text_rows_ = gr_fb_height() / char_height_;
    text_cols_ = gr_fb_width() / char_width_;
  text_rows_ = (gr_fb_height() - margin_height_ * 2) / char_height_;
  text_cols_ = (gr_fb_width() - margin_width_ * 2) / char_width_;
  return true;
}

@@ -462,8 +464,6 @@ bool ScreenRecoveryUI::Init(const std::string& locale) {
    return false;
  }

  density_ = static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f;

  // Are we portrait or landscape?
  layout_ = (gr_fb_width() > gr_fb_height()) ? LANDSCAPE : PORTRAIT;
  // Are we the large variant of our base layout?
+9 −2
Original line number Diff line number Diff line
@@ -72,10 +72,11 @@ class ScreenRecoveryUI : public RecoveryUI {
    void SetColor(UIElement e);

  protected:
    // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
    const float density_;

    Icon currentIcon;

    // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
    float density_;
    // The layout to use.
    int layout_;

@@ -135,6 +136,12 @@ class ScreenRecoveryUI : public RecoveryUI {

    int char_width_;
    int char_height_;

    // The margin that we don't want to use for showing texts (e.g. round screen, or screen with
    // rounded corners).
    int margin_width_;
    int margin_height_;

    pthread_mutex_t updateMutex;

    virtual bool InitTextParams();