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Commit fbecb02b authored by Automerger Merge Worker's avatar Automerger Merge Worker
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Enable context virtualization only for GL am: 559b4339 am: ea4cdaf3 am: 1da56256

Change-Id: Ia929956ef1a064e9f2e55dbf6485634022e5a946
parents f0ebf6c0 1da56256
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+6 −3
Original line number Diff line number Diff line
@@ -158,13 +158,16 @@ static bool addAnglePlatformAttributes(egl_connection_t* const cnx,
            // NOTE: This is only valid if the backend is OpenGL
            attrs.push_back(EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE);
            attrs.push_back(vendorEGL);

            // Context virtualization is only available on GL back-end.
            // Needed to support threading with GL back-end
            attrs.push_back(EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE);
            attrs.push_back(EGL_FALSE);
            break;
        default:
            ALOGV("%s: Requesting Unknown (%d) ANGLE back-end", __FUNCTION__, cnx->angleBackend);
            ALOGE("%s: Requesting Unknown (%d) ANGLE back-end", __FUNCTION__, cnx->angleBackend);
            break;
    }
    attrs.push_back(EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE);
    attrs.push_back(EGL_FALSE);

    return true;
}