Loading services/surfaceflinger/EventLog/EventLogTags.logtags +1 −0 Original line number Diff line number Diff line Loading @@ -36,6 +36,7 @@ # 60100 - 60199 reserved for surfaceflinger 60100 sf_frame_dur (window|3),(dur0|1),(dur1|1),(dur2|1),(dur3|1),(dur4|1),(dur5|1),(dur6|1) 60110 sf_stop_bootanim (time|2|3) # NOTE - the range 1000000-2000000 is reserved for partners and others who # want to define their own log tags without conflicting with the core platform. services/surfaceflinger/SurfaceFlinger.cpp +5 −0 Original line number Diff line number Diff line Loading @@ -52,6 +52,7 @@ #include <utils/String8.h> #include <utils/String16.h> #include <utils/StopWatch.h> #include <utils/Timers.h> #include <utils/Trace.h> #include <private/android_filesystem_config.h> Loading Loading @@ -301,6 +302,10 @@ void SurfaceFlinger::bootFinished() // formerly we would just kill the process, but we now ask it to exit so it // can choose where to stop the animation. property_set("service.bootanim.exit", "1"); const int LOGTAG_SF_STOP_BOOTANIM = 60110; LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); } void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { Loading Loading
services/surfaceflinger/EventLog/EventLogTags.logtags +1 −0 Original line number Diff line number Diff line Loading @@ -36,6 +36,7 @@ # 60100 - 60199 reserved for surfaceflinger 60100 sf_frame_dur (window|3),(dur0|1),(dur1|1),(dur2|1),(dur3|1),(dur4|1),(dur5|1),(dur6|1) 60110 sf_stop_bootanim (time|2|3) # NOTE - the range 1000000-2000000 is reserved for partners and others who # want to define their own log tags without conflicting with the core platform.
services/surfaceflinger/SurfaceFlinger.cpp +5 −0 Original line number Diff line number Diff line Loading @@ -52,6 +52,7 @@ #include <utils/String8.h> #include <utils/String16.h> #include <utils/StopWatch.h> #include <utils/Timers.h> #include <utils/Trace.h> #include <private/android_filesystem_config.h> Loading Loading @@ -301,6 +302,10 @@ void SurfaceFlinger::bootFinished() // formerly we would just kill the process, but we now ask it to exit so it // can choose where to stop the animation. property_set("service.bootanim.exit", "1"); const int LOGTAG_SF_STOP_BOOTANIM = 60110; LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); } void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { Loading